Friday, April 27, 2012
Albert Pujol's Terrible Start - Should Fans be Worried?
.224 BA, .280 OBP, .316 SLG, .596 OPS, 0 HRs
Yup, that's a big zero home runs for the man who's currently 37th all time in home runs. It's significantly worse than his April 2011 slump where he hit:
.245 BA, .305 OBP, .453 SLG, .758 OPS, 7 HRs
The question is, should Angel's fans be concerned? It's interesting that there are instances of Hall of Fame caliber players having ridiculous slumps in their careers.
One that comes to mind is Frank Thomas. From 1991 to 1997, Frank Thomas averaged:
.330 BA, .452 OBP, .604 SLG, 1.056 OPS
Then in 1998-1999, Frank Thomas was just not himself. In 1998 he hit:
.265 BA, .381 OBP, .480 SLG, .861 OPS
and 1999 wasn't that much better. Then all of a sudden he was back to form in 2000:
.328 BA, .436 OBP, .625 SLG, 1.061 OPS
Injuries and age slowed down Thomas' production the rest of the way, but at the age of 38 he was still able to produce a .926 OPS with 39 home runs in Oakland. He even put up 26 home runs and a .857 OPS when he was 39 years old in Toronto.
Another player I remember having a year long slump was Mark McGwire. From 1987 to 1990 he averaged:
.255 BA, .358 OBP, .515 SLG, .873 OPS, 38 HRs
then in 1991 he had a terrible year:
.201 BA, .330 OBP, .383 SLG, .714 OPS, 22 HRs
I remember Mark McGwire sat out the last game of the year, for fear his batting average would dip below .200. Then he rebounded and was pretty normal again in 1992:
.268 BA, .385 OBP, .585 SLG, .970 OPS
while he had injuries, we know the story of the rest of Mark McGwire's career, culminating with leading the majors in home runs 3 years in a row from 1997-1999.
The last (and most recent) example I could think of was David Ortiz in 2009. Through the month of May, David Ortiz had this horrific line:
.185 BA, .284 OBP, .287 SLG, .570 OPS, 1 HR
since then, David Ortiz has continued to be the solid DH slugger he always has been. He finished 2009 with a .794 OPS, had a .899 OPS in 2010, and a .953 OPS in 2011.
The short story of these examples is that great hitters typically do not disappear and fail to hit in the future. They may have to grind through some injuries as they age and perhaps adjust as they age, but crazy slumps do occur. Perhaps Pujols is dealing with the pressure of $250M contract or he's having difficulty handling the new Los Angeles media. Long term though, he should be fine.
Update (5/14/12):
I forgot about the case of one of my favorite players in baseball, El Grande Donkey Adam Dunn. From 2004 to 2010 Dunn averaged:
.253 BA, .381 OBP, .533 SLG, .914 OPS, 40 HRs
He's not Albert Pujols, but those are great slugging numbers for any power hitter to put up. Then in 2011 he had a line that was embarrassing.
.159 BA, .292 OBP, .277 SLG, .569 OPS, 11 HRs
Adam Dunn is not Albert Pujols, but how does a player go from about a .900 OPS to sub-.600 OPS for a year and getting benched? Stress over a big contract? Trouble adjusting to a new league? Who knows. What we do know is he's recovering quite nicely in 2012. Through the time of this writing Dunn is hitting:
.248 BA, .390 OBP, .607 SLG, .997 OPS, 11 HRs
So he appears to be pretty much back to normal.
Update (6/10/12):
I noticed something funny w/ Albert Pujols of late. On 5/15/12, the Anaheim Angel's hitting coach was fired.
Through 5/15/12 Albert Pujols hit:
.212 BA, .248 OBP, .288 SLG, .536 OPS, 1 HRs
from 5/15 to 6/9, Albert Pujols hit:
.322 BA, .394 OBP, .678 SLG, 1.072 OPS, 8 HRs
coincidence
Monday, April 9, 2012
Mass Effect 3 Ending - Did Bioware drop the ball?
- The ending story.
- The ending battle.
- The ending cinematic.
- Ending plot holes
When Shepard discovers the meaning behind the Reapers, the story conclusion is a tad disappointing, however I wouldn't consider it repulsive. I had heard that one review said the ending was very similar to "it was all just a dream". It's certainly not that bad. I recall the ending to one game (I think Grandia 3) where the end boss said his goal was to "destroy love". Now that's an awful ending.
Perhaps the ending could have been tweaked to be similar to the Matrix Reloaded. Shepard could have been told the true nature of the Reapers and chosen to let the Reapers continue their destruction, perhaps in exchange for saving his and his crew's life. That certainly would have made the ending story choice more interesting.
I'm not going to rag on Bioware too much for the story ending. With the end of the Mass Effect trilogy, no ending would please all of the fans. The ending to the story was average and acceptable in my eyes.
I think fans have a legitimate gripe here. After playing the game for 20-30 hours, and taking on various side missions to gain "war assets" for the final battle, the end battle appears to be unchanged based on your decisions. During a final battle in which you are protecting some missiles, you could have had some help from Geth, Quarian, mercenaries, Salarian, etc. forces based on your decisions in the game. Perhaps Grunt, Samara, etc. could have come to help as well. However, none of that happened. It was all just on you.
As a comparison, lets look at another Bioware game, Dragon Age: Origins. In the game, you are similarly trying to ally races/people to battle the Darkspawn. Based on your decisions in the game, you can have extra/different allies help you in the final battle (elves, golems, mages, etc.). It makes your decision making in the game more meaningful.
Given Bioware's history of having the game's story affect the end battle, I would say Bioware did drop the ball here. It is certainly not what people expected of a Bioware game.
This is where I think fans are the most irate. Regardless of your decision making at the end, the end cinematic is largely unchanged. There are minor differences, such as the Reapers leaving earth or being destroyed, but 80-90% of the cinematic is identical regardless of your choices.
I wouldn't say Bioware dropped the ball here. In previous games by Bioware (that I can recall), the ending cinematic hasn't been gloriously different either. Even other contemporary games, such as Fallout 3, have had only minor differences in the cinematic ending too. It's hard for me to say that it was something expected by fans.
This isn't to say Bioware couldn't/shouldn't have done better. For example, they could have added an extra 30-60 second cinematic at the very end to show how your decisions affected the world. If you didn't cured the Genophage, perhaps a look 100 years in the future show the Krogan have started a new war with the Salarians. Or perhaps if the Geth and Quarians didn't make peace, a new organic vs. synthetic war occurs.
Well, I think Bioware definitely messed up here. Especially with the ending crash of the Normandy on another planet. How does your crew end up back on the Normandy after your battle on Earth? Especially given some members of your crew were blasted in the final fight.
So overall, do I think Bioware blow the ending? I wouldn't say they did. Fan expectations were through the roof for this game. I imagine some amount of disappointment was bound to occur. However, Bioware could had a number of embarrassing goofs and definitely should have done better.
I would say the disappointment was similar to the disappointment for Dragon Age 2. A quote from RPG site [1] said, "the discussion about Dragon Age II doesn't need to be "is it good?" - It is - but needs to be "is this what fans wanted from a sequel to Dragon Age: Origins?"
The same can probably be said about Mass Effect 3. The game is really good, that's not in question. But is the ending what fans were expecting? The answer seems to be an emphatic no.
[1] - http://pc.rpgsite.net/reviews/267-dragon-age-ii-review, through Wikipedia
Update 4/11/12:
Ok, I've now learned about the "Indoctrination Theory" for the ending of Mass Effect 3. The theory is really interesting. If it's true, it's actually brilliant, but mean. After giving people a massive game of "choices" and "decisions", you end the game saying, "Aha, you actually did not control your decisions. This is a video game."